Ranking Every Dragon Ball Z Fighting Game By Worst To Best

Many games in the series’ early life were RPGs together with a lot of them focusing on card-based movement and activity. Those RPG elements have persisted through the years, but when most fans consider Dragon Ball Z video games nowadays, they’re more prone to think about the battling games, and for good reason.

For a series that is so ingrained in actions, it only makes sense that it might come to life as a fighting match.

Even though a fantastic chunk of Dragon Ball Z matches are exclusive to Japan, there are plenty great ones that have made their way to North America. Regrettably, some games from the series do not have exactly the identical level of gloss when it comes to localization. Like any twelve year old franchise, Dragon Ball Z has experienced some ups and downs, and you can see that clearly in its own games.

Dragon Ball Z: For Kinect takes everything that makes Dragon Ball Z enjoyable and butchers it for no reason. It is not surprising that the Kinect didn’t take off how Microsoft wanted it to, however, the quality, or lack thereof, of games out there for the movement sensor, is baffling.

More or less every asset is shamelessly stolen from Ultimate Tenkaichi, but without any of the gameplay that created Ultimate Tenkaichi so unforgettable. The story mode is one of the worst in this show, and gameplay is comprised of hurling around arbitrary punches and jumping around. Sure, it is interesting to shoot a Kamehameha the first time, but after that? It is only an exercise in tedium.Join Us dragonball z psp game download website Save yourself the hassle and perform among the far better Dragon Ball Z games.


Advertised as the very first game to incorporate Broly as a playable character (which is really a bold faced lie, by the way,) Taiketsu is easily the worst fighting game from the series and most likely the worst Dragon Ball Z game interval assuming you do not consider Dragon Ball Z: To Kinect a movie game.

Taikestu is a ugly, small 2D fighter for the Game Boy Advance that’s more Tekken compared to Dragon Ball Z. Today, a traditional DBZ fighter might have been phenomenal, however Webfoot Technologies obviously didn’t care about creating a good match, they just wanted to milk that sweet Dragon Ball utter. Battles are lethargic, the story mode is completely abysmal, the images are horrible, and the battle is not responsive whatsoever.

Webfoot Technologies made Legacy of Goku II and Buu’s Fury, therefore it’s not like they had been unfamiliar with the show, plus they had a good track record. As it seems, Taiketsu is a downright black stain on the series’ video game heritage.


Talking of stains, let us discuss Dragonball Evolution. Based off among the worst adaptations from the picture medium, Dragonball Evolution strips off all the allure, nuance, and enthusiasm which makes Dragon Ball such an enjoyable show and repackages it into a disgraceful attempt at exploiting the franchise for profit. You’d be hard pressed to find anybody who’d read or seen Dragon Ball and thought,”You know what could make this better? If Goku went to high school and had been moody all the time.”

Sure, Dragon Ball includes a great deal of product, and you wouldn’t be wrong with saying that the collection has probably sold out, but the countless spin-offs attempt to offer something in the means of grade or fanservice to compensate for that. Evolution, but doesn’t care at all and is content in being a mediocre fighting game which barely knows the series it’s based on.

Dragon Ball GT was such an awful show that Toei waited seven years to try and milk Dragon Ball again, so it is no surprise that a fighting game based off of GT pretty much killed the Dragon Ball video game scene for half a decade.

Dragon Ball GT: Final Bout has been the previous entry in the original Butoden sub-series and has been the very first one to be published in the USA. The previous entries in the show are all excellent games however Final Bout, perhaps due to its source material, failed to live up to any and all expectations. That implies, for some people, Closing Bout had been their introduction to the collection.

Probably the strangest thing about the sport is it barely features some GT characters at all meaning its faults may have quite easily been averted. It still probably would have been an ugly mess, though.

What occurs when you combined exquisite sprite work, awkward CG backgrounds, and ferociously long loading times? You get Ultimate Battle 22.

For a fighting game to be successful, it has to be quickly, also UB22 is anything . Getting in and outside of matches should be instantaneous, however they require ferociously long. Sure, playing as your favourite Dragon Ball characters is entertaining, but you know what else is fun? Actually getting to play with a video game.

There are a number of neat ideas gift –like a flat up system for each personality — but the true gameplay boundaries on the boring. The elderly Butoden games were excellent because the little roster intended more focused move sets, but Ultimate Battle 22 doesn’t really offer you the exact same feeling. Goku versus Vegeta simply feels like two muscled men gradually punching each other from the air.

Infinite World is Budokai 3 if the latter bothered trying to be a fun video game which also played like an episode of Dragon Ball Z. Really, everything Infinite World will Budokai 3 did better years before. Infinite World goes so far as to eliminate characters from B3 though the former uses the latter’s engine. In a situation like this, in which a pre-established match is shamelessly being rereleased, there’s no reason to get rid of articles, let alone playable characters.

Maybe most offensively, Budokai 3’s RPG styled, character driven story mode has been completely neutered and replaced with a shallow wreck that has significantly more minigames than it does engaging combat. Truly, it’s the lack of the story mode that hurts Infinite World that the most. Dragon Universe is hands down one of their greatest thoughts a Dragon Ball Z has had and losing it disturbs Infinite World over anything. If you are going to tear off a better match, at least slip the aspects which made it a better game to start with.

Budokai 2

Budokai 2’s cel shading is absolutely gorgeous, the battle is fluid and nice, and it raises the roster with a decent degree, but in addition, it has own of their worst story modes ever to grace Dragon Ball Z. Combining the worst parts of Mario Party together with all the most peculiar qualities of the anime or manga adaptation, Budokai 2 follows up the first Budokai’s wonderful story mode using a board game monstrosity that butchers its origin stuff for little purpose other than to shoehorn Goku into every major battle.

When it comes to fighting mechanics, Dragon Ball Z fails not to shine so that the stories need to do the heavy lifting. If the story can’t maintain, the match obviously loses something. Budokai set such a powerful precedent, properly adapting the anime having full cutscenes up into the Mobile Games, but Budokai 2 ends up stressing the plot in favor of Mario Party shenanigans along with a story that gets pretty much every significant detail wrong.

Raging Blast is basically what you receive if you strip down Budokai Tenkaichi to its base components and launch it before putting back the roll and customization. It is still a good game, mind you, but it’s missing a good deal of what produced Budokai Tenkaichi a fun series.

Possibly the best items Raging Blast brings to the table is fully destructible environments, battle damage, and even mid-battle facial expressions. It really feels like an episode of Dragon Ball Z at times, with characters and the surroundings noticeably decaying with time. It really is a shame Raging Blast didn’t go further with its premise since only a bit of character customization could have gone a very long way to assist.

The story mode follows Budokai Tenkaichi’s lead, but it is even more disorganized and cluttered. If it’s your only alternative to get a Dragon Ball Z fighting game, it will find the job done, but it won’t be the best you can do.